﻿using Game.Actions;
using Game.Common;

namespace Game.Command.Internal
{
    public class FireGameSuccessCommand : GameCommand
    {
        public override string Name
        {
            get { return "success"; }
        }

        protected override ActionResult Execute(
            GameTurn turn,
            Context context)
        {
            context.GameLevels.Events.FireGameSuccess();
            
            return new ActionResult(0, "");
        }

    }
}
